AI Insights · Timothy · July 2021
Top 5 Snake Games on Android in the Middle East - Q2 2021
Discover the performance of the top 5 snake games on Android in the Middle East during Q2 2021, with insights on weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable activity in the snake game category on the Android platform in the Middle East. Here, we explore the performance of the top 5 snake games, focusing on weekly downloads, revenue, and active users.
Snake Rivals - Fun Snake Game from Supersolid showed varied performance. Weekly revenue saw a peak at $496 in early May, with fluctuations throughout the quarter, ending with $420 in the last week of June. Downloads spiked to 7K in late April and remained relatively steady, closing the quarter with approximately 2.3K downloads per week. Active users peaked at 18.6K in early May and stabilized around 10.6K by the end of June.
Snake.io - Fun Snake .io Games, published by Kooapps Games, demonstrated consistent performance. Weekly downloads ranged from 47K to 64K, peaking at 63.7K in early June. Revenue was steady, with minor fluctuations, and ended with $102 in the final week of June. Active users hovered around 500K to 570K, maintaining a strong user base throughout the quarter.
CASUAL AZUR GAMES' Worms Zone .io - Hungry Snake experienced modest revenue peaks, reaching $200 in the final week of June. Weekly downloads varied, peaking at 37K in early June. Active users showed a slight decline from 239K in early June to 205K by the end of the month.
Little Big Snake from Shockwave LLC had a steady performance with weekly downloads ranging from 600 to 830. Revenue remained relatively stable, peaking at $88 in the first week of April and closing at $57 in the last week of June. Active users remained consistent, averaging around 3.4K to 4.2K throughout the quarter.
Snake Battle: Color Mode, published by chenqiu, saw significant spikes in weekly downloads, peaking at 34.9K in early June. Revenue showed minor peaks, reaching $37 in mid-June. Active users experienced a surge to 46K in early June, later stabilizing around 21K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.